Sequels made after games where no follow-up title was never intended have an odd tendency of proving proficient in the games industry, though the second is never as good as the first. Bioshock, many adored and I praised, set the world afloat with a sta...
Abstract: Let’s get down to business. You are reading this review because you either want to confirm this game is as awesome as you assume it is, is as terrible as you assume it is, or you actually want advice as to whether you should purchase it or not. For the...
Bioshock 2 formår ikke at gøre så stort et indtryk som forgængeren gjorde. Men hvor Bioshock 1 havde stemning og indlevelse i overflod, haltede de fleste andre aspekter desværre efter. Bioshock 1 var en bleg og udvandet kopi af kl...
Same great gameplay as the original, great environments, and beautiful sound track and score,
Storyline is somewhat convoluted, feels more like an expansion than an actual sequel.
2K Games sends us back to Rapture ten years after the events of the original game with BioShock 2. Does Bioshock 2 hold water and live up to it’s predecessor’s reputation, or does it sink to the bottom of the ocean to rust in Davey Jones&rsquo...
Abstract: Anyone who says BioShock didn’t need a sequel is a liar. The fact the first game was such a huge success may have been a surprise, but all it really meant was that a follow-up would do just as well, if not better, at retail. Almost as soon as it was an...
Abstract: BioShock 2 er definitivt et veldig godt spill, hvor utvikleren har samlet elementer fra ulike sjangre og putter de i et førstepersons skytespill. Et godt resultat, men det føles litt for likt det første spillet i serien. Fans vil allikevel digge det, m...
Abstract: "Bioshock" entführte 2007 PC- und Konsolenspieler in eine aus dem Ruder gelaufene Unterwasser-Utopie, in der sich eine vermeintlich perfekte Gesellschaft selbst ihr nasses Grab schaufelte. Ungewöhnlich war nicht nur das Sujet im Art-Deco-Stil, sondern ...
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Published: 2010-02-15, Author: Simon , review by: tweaktown.com
In recent interviews Kevin Levine has stated that Bioshock was never meant to be the success it was. Speaking from past games he had developed which were critically acclaimed but never sold well, he expected Bioshock to suffer the same fate. In fact...
Rapture is every bit has immersive as it was before, Gameplay is more fluid and intense, Impressive soundtrack adds to the atmosphere, Addictive aspects make fantastic multi-player
Story isn't quite on par with the first, More characters are needed for multi-player, Familiarity can break the tension it creates