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Reviews of Bloodborne

Testseek.com have collected 83 expert reviews of the Bloodborne and the average rating is 90%. Scroll down and see all reviews for Bloodborne.
Award: Most Awarded March 2015
March 2015
 
(90%)
83 Reviews
Users
(91%)
30 Reviews
90 0 100 83

 

Reviews

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  Published: 2015-04-08, Author: Gøran , review by: Gamer.no

  • En beskjed fra en annen spiller. Bilde: Gøran Solbakken/Gamer.noBloodborne er et fantastisk spill, og uten tvil blant det aller ypperste man kan få til PlayStation 4. Hidetaka Miyazaki og From Software har greid å beholde følelsen fra tidligere spill, men...

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  Published: 2015-04-07, review by: hdblog.it

  • Come sicuramente vi sarete accorti, siamo stati colpiti da Bloodborne in, quasi, ogni suo punto. Il combat system sviluppato per l'occasione è sicuramente interessante e profondo, ma ovviamente da non prendere sottogamba dato che è davvero necessario padr...

 
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  Published: 2015-04-06, review by: game.watch.impress.co.jp

  • Abstract:  ソニー・コンピュータエンタテインメントジャパンアジアが満を持して発売したのがプレイステーション 4用アクションRPG「Bloodborne」だ。価格は初回限定版/通常版が6,900円(税別)で、ダウンロード版が5,900円(税別)。CEROレーティングはD(17歳以上対象)。PS4「Bloodborne」は、「Demon's Souls(2009年)」や「DARK SOULS(2011年)」の流れを汲むアクションRPG。徹頭徹尾ダークな世界観、後発作品に多大な影響を与えた独自のオンライン要素など、世界中の...

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  Published: 2015-04-05, Author: Ocelote , review by: insomnia.gr

  • Εκπληκτικός σχεδιασμός του κόσμου και τρομερή λεπτομέρεια σε καθετί έμψυχο ή άψυχο σε αυτόν, Επιβλητική ατμόσφαιρα που συνδυάζει στοιχεία από την Ιστορία, τη λογοτεχνία αλλά και την ποπ κουλτούρα, Πετυχημένο σύστημα levelling και λεπτομερέστατη δημιουργία
  • Μεγάλα loading times, Πτώσεις στο framerate που μπορούν να γίνουν απίστευτα ενοχλητικές σε κάποιες περιπτώσεις, Looting και εξοπλισμός εν γένει που θα αφήσουν τους λάτρεις του είδους ανικανοποίητους, Ανάπτυξη: From Software | Έκδοση: Sony | Διάθεση: Sony

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  Published: 2015-04-05, Author: Alex , review by: newgamenetwork.com

  • If you can get into its bloody, visceral and unforgiving rhythm, Bloodborne grabs and never lets go. Not until you've seen it all and triumphed over every abomination....

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(87%)
 
  Published: 2015-04-05, Author: Adam , review by: nerdreactor.com

  • 4/5 AtomsWhat we have here is an absolutely solid addition to the Souls series. Bloodborne gives the hardcore exactly what they want while being slightly kinder to first-timers. If you've enjoyed difficult, bloody and grim games with massive bosses and se...

 
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  Published: 2015-04-05, Author: Tathagata , review by: illgaming.in

  • Level Designing and Narrative, Fighting Mechanics, Character Models and Environment Art, Immersion, Souls like Sense of Achievement
  • FROM Server Issues resulting in Insight Deduction, Framerate dips, A few rehashed boss fights, WTF is Arcane?
  • If you played a Souls game before, go buy Bloodborne instead of wasting your time here. If you want a Souls experience but feel less hipsterly about it, this is it! Grand Yharnam, epic fighting mechanics and memorable boss fights. Worth more than the 4K i...

 
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  Published: 2015-04-03, Author: Fabien , review by: generation-nt.com

  • Prise en main efficace, Réalisation artistique et sonore de qualité, Level design intelligent, Ambiance immersive, Mode coopératif malin
  • Quelques baisses de framerate, Temps de chargement trop longs, Rares problèmes de caméra
  • Dans l'absolu, Bloodborne ne dispose pas de gros défauts dans son approche et sa prise en main : le personnage réagit au quart de tour et les morts ne sont que rarement injustifiées. Aussi, chaque action ratée provient d'une erreur que vous avez commise, ...

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(90%)
 
  Published: 2015-04-02, Author: Robert , review by: gamecrate.com

  • Bloodborne is going to be a hard game for some players to accept, due to its diabolical difficulty settings and small hitches with presentation and multiplayer. If you can get past these, however, you'll find a welcome challenge courtesy of From Software'...

 
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  Published: 2015-04-02, Author: Johan , review by: psbloggen.se

  • Abstract:  Det sägs ju att man inte ska ändra på ett vinnande koncept. Stora spel är dyra att utveckla och alltså riskeras så lite som möjligt när nästa iteration ska tas fram. Därför är det en oerhörd balansgång mellan nyskapande och att bibehålla det som en passio...

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