Abstract: After six years in development, Techland has come up with a nuts-and-bolts zombie experience simulator. Somewhere in its genetic code is a shade of Left 4 Dead's zombie types, a bit of Dead Rising's crafting system, and Borderlands' preference for co-o...
Abstract: Perhaps zombies deserve a little vacation from the restless shambling, groaning and flesh feasting. After all, they were the scourge of the Wild West (Undead Nightmare) preyed on soldiers during World War II (Call of Duty), have colonised space (Dead S...
Abstract: Deep Silver og Techland gav i februar 2011 et skoleeksempel på, hvordan man med et trylleslag forvandler en kommende udgivelse fra gemt og glemt til must have. Ved hjælp af en stærk følelsesladet, tragisk og kronologisk gennemtænkt trailer, fik d...
Abstract: Saying that the zombie genre is derivative is, at this point, like saying water is wet. Zombie games by nature borrow from one another, and seeing glimpses of other games in new releases is to be expected. The moment I started playing Dead Island, I im...
Abstract: For all the obvious video game elements of Dead Island -- the upgrade, repair and modification of weapons, definite hit points, fetch quests galore, application of experience points, and so on -- what the game really succeeds in doing is c...
Abstract: With its debut trailer, Techland set itself the impossible goal of living up to self-generated hype on a massive scale. The video, which showed a family beset by zombies while a hauntingly beautiful refrain played, led one to believe that Dead Island...