Some interesting ideas in the hybrid gameplay, Siege multiplayer mode has some potential
Dislikable hero and bizarre unconvincing storyline, Mix of combat styles doesn't really work, Frame rate, collision and AI issues, Dated and sometimes awful graphics
After a long and troubled development history it's hard to describe Devil's Third as disappointing, but whatever genius Itagaki possessed when he made Dead or Alive 2 or Ninja Gaiden seems to have deserted him with this one. It has some interestin...
Abstract: A game can be a mediocrity but, when it is developed by talent, that can seem like tragedy. The history of Devil's Third always suggested a difficult project, the most painful stats being six years and three different engines. The debut of Valhalla Game S...
Published: 2015-08-26, Author: Matt , review by: gamesradar.com
Delightfully loopy excess
Dated design, with all of 2008's worst bits revived, Swordplay is largely pointless in singleplayer, Laughably dim enemies, Shaky framerate and shonky presentation
Outdated and clearly troubled, Devil's Third has escaped development hell only to burn out publicly.
Abstract: Probably the only thing that most people know about Devil's Third is that it's been in development for an unusually long time. Valhalla Game Studios' debut started life as an Xbox 360 and PlayStation 3 game, announced in late 2011 by publisher THQ, which...
Et dataspill er som et puslespill. Alt skal helst passe sammen for at helheten skal åpenbare seg som en tilfredsstillende totalsum av alle enkeltdelene. Valhalla har forsøkt å bruke lim for å slå sammen to puslespill, og så bare malt over der feilene syne...