Fable II has an uncanny ability to tug at one’s heartstrings at the most opportune moments that will keep you on your toes for hours. Just when you think the game is getting derivative or predictable it will throw another surprise in your face. If o...
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Abstract: The original Fable got a lot of grief for what it wasn't. It didn't offer a world in which one could roam forever, like Oblivion (while Metroid Prime drew raves). It didn't offer constant interaction and an online showcase for your character, like Worl...
Abstract: Even when people are insulting you, you should talk to them because theyre endlessly entertaining. There are some hilariously scary characters too, like the male prostitutes of Bloodstone. I dare you to resist a half-naked slob cooing suggestively, “...
Abstract: Peter Molyneux has never been a man to downplay his own creations. A decade of overpromising and under-delivering left many gamers sceptical about each new Lionhead Studios release. Fable 2 is no different, especially being the sequel to a game that fa...
Abstract: Liksom sin föregångare är Fable 2 en skapelse av den smått legendariske, om än inte alltid framgångsrike, speldesignern Peter Molyneux. Ett av hans kännetecken är att man kan välja mellan onda och goda handlingar vilket alltid får konsekvenser och de...
Abstract: Peter Molyneux is known as one of the best game designers around, but Peter has a problem. He has a habit of over promising and under delivering. The best example of this recently was Fable, a game for the original Xbox which promised to react to every...
Abstract: Jag var en av alla de som hade på tok för höga förväntningar på det första Fable. För även om det var ett bra spel så blev jag besviken. Mina förväntningar på uppföljaren var därför inte höga, men efter fem minuter är jag fast i Albions sagovärld.Prob...
Abstract: How does the follow-up to one of the best RPGs of 2004 stack up? Find out inside. Chicken Chaser? Why Do They Call You That?The original Fable was a credit to Lionhead as developers. The game provided an environment that was part-action-RPG, part life...