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Reviews of Halo: Reach

Testseek.com have collected 97 expert reviews of the Halo: Reach and the average rating is 88%. Scroll down and see all reviews for Halo: Reach.
Award: Editor’s Choice October 2010
October 2010
 
(88%)
97 Reviews
Users
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0 Reviews
88 0 100 97

 

Reviews

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  Published: 2010-09-13, review by: Geek.com

  • Abstract:  Halo: Reach officially lands September 14, 2010, and it’s promising to be one of the biggest gaming events of 2010. The previous Halo titles have been huge hits and Reach, the last Halo game to be developed by Bungie, looks like it will follow suit. T...

 
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  Published: 2010-09-13, review by: goodgearguide.com.au

  • Expertly paced storytelling and carefully crafted gameplay, delivers the best Halo campaign to date, multiplayer fans get even more bang for their buck with Reach's bottomless suite of online options
  • It's still Halo -- so if you didn't like it before Reach probably won't change your mind
  • An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach's campaign Halo's best yet. Oh, and when you've finished the story mode, plan on spending a large chunk of your life in the massive online universe. Any way you cut it...

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(100%)
 
  Published: 2010-09-13, review by: nzgamer.com

  • Abstract:  Halo broke the mould when it was released on Xbox 360, convincing many for the first time that a first person shooter could be played effectively without a keyboard and mouse. Halo's controller-friendly interface took frustration out of the equation an...

 
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(89%)
 
  Published: 2010-09-13, review by: neoseeker.com

  • Abstract:  Come Tuesday, the Western world will completely shut down as thousands upon thousands of normally productive citizens will call in sick, and their Xbox 360 consoles shall illuminate entire continents. The world will not die by zombie apocalypse, but by...

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  Published: 2010-09-13, review by: T3.com

  • Forge, Firefight, 4-player Campaign co-op and a more ambitious multiplayer suite make for one hell of a Halo package. But this isn't a normal Halo - it's a developers' last hurrah to a platform it helped build as a success. And it's for this reason we're...

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(80%)
 
  Published: 2010-09-13, review by: gamingxp.com

  • Spannende Story , ... in Rendersequenzen toll erzählt, Schicke Grafik, Umfangreicher Multiplayer
  • Kein Master Chief, Schwache Landschaftstexturen, SoloKampagne kurz
  • Alles in allem bin ich sehr von „Halo: Reach“ begeistert. Anfängliche Bedenken aufgrund des Settings und des inzwischen doch ausgiebig genützten Franchise konnte das Spiel bravourös entkräften. Auch der Fakt, dass man „Halo“ nun endlich ein angemessene...

 
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(89%)
 
  Published: 2010-09-13, review by: gamersdailynews.com

  • Abstract:  HALO ODST was Halo 3 with a new story but almost the exact same gameplay. Bungie seems to have taken it upon themselves to up the ante in this iteration of the franchise.Single PlayerThere is of course a single player campaign as always. This time it c...

 
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(90%)
 
  Published: 2010-09-12, review by: arstechnica.com

  • Satisfying end to the series (although we all know Halo is not over), Fun, high-quality vehicle levels, Great selection of guns, Varied and non-repeating settings and color schemes, Multiplayer that will keep you busy for years, Satisfying story that fits
  • So many tracking shots of Spartans' rears. Seriously, it's all armored ass, all the time, The voice acting could be a little much, If you're not into multiplayer, or jacking up the difficulty for multiple playthroughs, the game is over rather quickly, We
  • Here's what made me very happy with the campaign: the settings never felt pedestrian, the color schemes and industrial design changed in ways that made sense, and I was never stuck backtracking or slogging my way through firefights that seemed endless. Th...

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  Published: 2010-09-12, review by: electricpig.co.uk

  • Solid campaign, comprehensive multiplayer. JETPACKS
  • Spaceship dogfights are boring
  • A fitting Halo send off for Bungie, and Halo 4 in all but name...

 
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(100%)
 
  Published: 2010-09-12, review by: eurogamer.dk

  • Abstract:  Jeg er taget ud til Microsofts danske kontorer, for at spille Halo: Reach - spille det igennem. Jeg når cirka 90 procent og må derfor starte forfra på færdigversionen hjemmefra denne sidste weekend før udgivelsen. Jeg klarer den igen plus de sidste ti....

 
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(90%)
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