Room-scale VR is incredible at enhancing experiences, Base stations accurately track an area up to 15ft x 15ft, Vive controllers borrow liberally from Steam Controller, with excellent results
Headset design not as comfortable as Oculus Rift, Needs lots of space to take full advantage. Space most people don't have, SteamVR, at least at launch, is unstable and crash-prone
Adam Patrick Murray Video games have been one long journey towards realism. First, it was more realistic 2D graphics. Then realistic 3D graphics, from the earliest days of ray-tracing (think Atari's Star Wars arcade game) to the PS1/N64 to the incr...
Room-tracking technology is eerily accurate, Smooth graphics with little latency, Touch controllers are easy to use and highly adaptable, Large library of games
Requires a lot of space and electrical outlets to use, No built-in audio, SteamVR Interface can be difficult to navigate
I took a walk through the future, and I want more. Instead of rooting you to a fixed point in your room and wrapping a 360-view around you, the $799 HTC Vive lets you stand up and explore it. Valve's Lightroom technology allows you to map out a space that...
The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals, great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are, and an in-helmet camera can be used to
It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
Vive is the best virtual-reality experience you can have right now, thanks to its motion controls and room-scale tracking. It's the closest thing to having a holodeck in your home...
Sharp and incredibly immersive VR, Head tracking is superior to Oculus Rift, Whole-room VR is impressive, Motion controllers work well
Expensive, Tricky setup, Uncomfortable to wear for long periods
The HTC Vive offers the best in-home VR experience yet, but it's too unwieldy to truly enjoy for extended play sessions. Hardware #fivemin-widget-blogsmith-image-996506 .cke_show_borders #fivemin-widget-blogsmith-image-996506, #postcontentcontai...
Published: 2016-04-05, Author: Michael , review by: gizmodo.co.uk
Abstract: Virtual reality has always been an expensive hobby. Even in 1995, when the only VR option was the Nintendo Virtual Boy, it was hard to justify spending money on the device. It was uncomfortable to wear. It didn't have any good games. And it was a little...
So Which Experiences Are Worth Your Time?Aside from impressive hardware, the Vive is launching with an impressive suite of complementary software. There are dozens of games available now, and we're told another 100+ should be available soon. A majority ar...
Incredibly immersive, Room Scale VR, Comfortable headset, Superb tracking, Front facing camera
Very expensive, Need lots of room for Room Scale, Set-up may involve holes in walls, Slight stuttering, Games aren't polished
HTC Vive provides the VR experience I've been dying to have at home. If you feel like splurging, have the space for Room Scale and are invested enough to drill holes into your walls, by all means, it's a truly immersive experience that you can't miss. But...
The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals, great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are, and an in-helmet camera can be used to
It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
Vive is the best virtual-reality experience you can have right now, thanks to its motion controls and room-scale tracking. It's the closest thing to having a holodeck in your home...
Incredibly immersive, Hardware works well, Decent launch library, Precise, intuitive controls, Easy to set up
Headset cord can get in the way, Field of view isn't wide enough for full immersion, Headset can get sweaty
You'll need three things to experience what the Vive has to offer: a VR-ready computer with a very nice graphics card, enough space for room-scale experiences, and $800. The first two aren't as much of an issue as they seem on the surface. The hardware...
Abstract: Virtual reality has always been an expensive hobby. Even in 1995, when the only VR option was the Nintendo Virtual Boy, it was hard to justify spending money on the device. It was uncomfortable to wear. It didn't have any good games. And it was a little...