Abstract: Virtual Air Guitar Company, the developer, started with, no surprise, a virtual guitar which used a camera and analyzed your movement to play the guitar. Now they’ve moved on to cooler things like live-action Kung Fu games. Myself and Shane have both s...
Abstract: Op de GamesCom mocht ik aan de slag met een nogal bijzondere game, namelijk met Kung-Fu Live. In plaats van een controller gebruik je voor deze game de hand en ik was destijds zeer tevreden over deze game. Ondertussen is de game nog net in 2010 gelance...
Abstract: With the inspired, and potentially deadly, Kung-Fu Live you have never faced a greater threat. Neither, for that matter, has the contents of your living room. And only your mastery of the front kick, spinning back fist and that weird jumping splits thi...
Abstract: 2010 will forever be known as the year Sony and Microsoft finally noticed the importance of Motion Control in their game systems. With the release of Kinect and PlayStation Move, both companies have done a decent job of selling consumers on the product...
Abstract: Games all too often take themselves seriously these days. Huge, epic RPGs or bitterly realistic depictions of modern day combat are all well and good, but lest we forget that sometimes people just want to play like idiots with a bunch of friends and - sho...
Any promise this game had was thrown away by poor game design, poor implementation of the Move controller, and overall laziness to the whole thing that permeates the entire experience. Kung Fu Live is the kind of shovelware that you would find in a ba...
Ich persönlich bin von dem Spaßfaktor des Spiels begeistert. Ungefähr dieses Erlebnis hatte ich mir von "Fighters Uncaged" erhofft und wurde bitter enttäuscht. Allerdings ist nicht von der Hand zu weisen, dass die technische Umsetzung über die PlayStat...
Abstract: Today the world is up in arms about the "moving" revolution. The Wii began this "get off your butt" idea and it has finally caught wildfire even with fans of the 360 and PS3 using the Kinect and Move peripherals respectively. Well the developers of Kun...
May get some gamers back in shape, extremely enjoyable aesthetic and vibe, innovative approach to beat-em-up gaming
Learning curve with the controls, requires a tonne of space to move around, multiplayer isn't very robust, may cause some gamers to experience cardiac arrest
Even though the actual kung-fu and motion-controlled movement mechanics are a bit wonky, it's tough to deny this oddball PlayStation Eye-based brawler's sense of tongue-in-cheek fun...