Abstract: Nowy Thief jest produkcją niezwykle nierówną. W mrocznym, brudnym i posępnym Mieście da się zakochać, w przeciwieństwie do odrzucających modeli postaci. Plugawy klimat wylewa się z ekranu strumieniami, nadrabiając za fatalną walkę oraz monotonne elementy ...
Published: 2014-02-27, Author: Sebastian , review by: purepc.pl
Oprawę wizualną Thief można nazwać klimatyczną i pasującą do charakteru rozgrywki, aczkolwiek w porównaniu do ostatnich wcieleń Battlefield, Metro lub Crysis, wypada po prostu słabiutko. Silnik Unreal Engine trzeciej generacji jest narzędziem przestarzały...
Published: 2014-02-26, Author: Leo , review by: giga.de
Thief macht nicht alles völlig falsch, aber abgesehen von der netten, wenn auch spielerisch arg dämlich gestalteten Welt, macht es eben auch nichts richtig. Die aufgesetzten und abgeklapperten Punkte moderner Spielekonvention – Rollenspielelemente, annähe...
Abstract: Thief has been a major influence in stealth titles since its incarnation during the late 90s. After Thief: Deadly Shadows released in 2004, it has gone on a long hiatus before coming out of the shadows again this year with the word, "Thief", as its title....
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Published: 2014-02-25, Author: Steve , review by: pocket-lint.com
Tense, adult-oriented, story-driven, looks great
Unpolished, glitchy, lengthy loading times
Thief is an occasionally tense, sometimes frustrating, weirdly depressing slice of modern gaming. On the medium difficulty level all you're really doing is following instructions as the story unfolds around you. It is hugely customisable though, an...
Thief does many things right. The gameplay is great for the most part, Garrett is his same wonderful self, it looks wonderful, the AI often works well, and the range of customization options is amazing. Missions are enjoyable with a couple of real stand-o...
Abstract: PC) Developer: Square Enix Publisher: Square Enix Platform(s): PC, X360, Xbox One, PS3, PS4 The first full mission of Thief has you literally following a rail. It's set in a factory designed to assemble mannequins, transported through the building along...
Abstract: Remember what playgrounds used to be like? The best of them featured huge wooden and metal structures filled with dodgy activities such as ring-swinging or ziplining. They encouraged risk-taking and escapades. We'd get hurt on them sometimes—I have a larg...
Abstract: Garrett the Master Thief has had a long, ten year hiatus since his last outing in Deadly Shadows. You would think having a long time to gather your thoughts and hone your skills would do a Master Thief good. In reality, it made Garrett all the more rusty...