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Reviews of Ninja Gaiden 2

Testseek.com have collected 54 expert reviews of the Ninja Gaiden 2 and the average rating is 79%. Scroll down and see all reviews for Ninja Gaiden 2.
Award: Recommended June 2008
June 2008
 
(79%)
54 Reviews
Users
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0 Reviews
79 0 100 54

 

Reviews

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  Published: 2008-06-25, review by: gwn.com

  • Unbelievably fast paced action; Amazing weapon animations; Rewarding challenge; Regenerating health system and obliteration techniques are great additions to an already stellar combat system; Intelligent and extremely aggressive enemy AI.
  • Frustrating camera; Brutal difficulty may be too much for many gamers to handle; Ocassional frame-rate issues; Weak storyline.
  • Ninja Gaiden 2 may not be for everyone, but regardless of that it is still one of the deepest and most rewarding pure action games to be found on this current generation of consoles.

 
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(90%)
 
  Published: 2008-06-23, review by: gamers-globe.dk

  • Abstract:  Efter en længere pause og adskillige spin-offs, vender Team Ninja's Ryu Hayabusa tilbage i et endnu blodigere eventyr end før. Men kan den glamourøse latex-ninja stadig sit kram, eller er det hele endt i en tarvelig omgang Hack n' Slash?Da Ninja Gaid...

 
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(70%)
 
  Published: 2008-06-21, review by: gamepyre.com

  • Team Ninja has done a good job of once again bringing Ryu Hayabusa back into our world as gamers. While it is comforting to see characters like Link and Mario still around from when I was younger, it is nice to see some of the more violent characters ...

 
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  Award


(82%)
 
  Published: 2008-06-20, review by: atomicgamer.com

  • Abstract:  Ninja Gaiden was an astounding entry on Microsoft’s original big, black box; it redefined the action genre with bar-raising visuals and amazing gameplay. Years later, it’s still considered one of the console’s crowning achievements and one of the best...

 
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(89%)
 
  Published: 2008-06-18, review by: about.com

  • Abstract:  Ninja Gaiden II is a better game than Ninja Gaiden/Black/Sigma. It looks simply outstanding, offers a far better difficulty balance, and is just flat out fun to play. Don’t get me wrong, it can still give you fits of controller throwing frustration, bu...

 
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(90%)
 
  Published: 2008-06-18, review by: smh.com.au

  • Abstract:  Like the best Hong Kong action flicks, Ninja Gaiden turns extreme violence into a beautiful art form. The games balletic combat, a dazzling dance of flashing steel and severed limbs, is an astonishing spectacle. The challenge lies in not only masteri...

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(70%)
 
  Published: 2008-06-17, review by: Play.tm

  • Abstract:  Who would have dared to dream that the sequel to Itagakis masterpiece would be every bit as intense, challenging, and massively addictive as the original? Ninja Gaiden 2 is that, and its wrapped up in the goriest next-gen engine ever created. Limbs f...

 
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(95%)
 
  Published: 2008-06-17, review by: firstpost.com

  • Boasts the deepest, fastest, most gruesome combat on the planet, Is simpler than previous NG games, Satiates the gore hound within, Falcons Talons are without doubt the best weapons ever devised
  • Can be painfully tough at times, Platforming sections suck, Camera can be problematic
  • Ninja Gaiden has the distinction of being known as one of the toughest games ever made. Its various iterations (Ninja Gaiden Black for the Xbox and Ninja Gaiden Sigma for the PlayStation 3) were tougher than the original game and brought even the most ...

 
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(80%)
 
  Published: 2008-06-16, review by: gameplaymonthly.com

  • Abstract:  Microsoft Games Studio I think a lot of us are in agreement that most modern games are simply too scared to piss gamers off by being too difficult; developers dont want to put off potential customers by making their games require too much effort, to t...

 
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  Published: 2008-06-16, review by: gamervision.com

  • Abstract:  Game: Ninja Gaiden IIGenre: ActionPlatforms: Xbox 360In 2004, Tecmo released Ninja Gaiden for the Xbox, a slick, lightning-fast action game that kept intact the soul of the NES original while successfully updating the visuals, gameplay and presentation...

 
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(80%)
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