The melee combat is impressive, designers take full advantage of the Motion Plus accessory
The same level of technical expertise is missing from almost every other aspect of the game
A vast improvement over its launch title predecessor, Red Steel 2 takes full advantage of Nintendo's Wii MotionPlus accessory with responsive swordplay and fast-paced melee. Unfortunately, the rest of the game falls victim to repetitive combat and a lackl...
Abstract: The original Red Steel was rubbish. Everybody knows it. Mediocre gunplay and first-person swordfighting that simply didn't work, the launch title Wii game was full of ambitious ideas that unceremoniously fell flat. With the introduction of MotionPlus...
Abstract: Ubisoft har skärpt till sig och gjort en av de större Wii-besvikelserna till något riktigt underhållande. Red Steel 2 har lite gemensamt med ettan och enligt Jonas Elfving är det bara en bra sak...
Abstract: An early title for the Wii, the original Red Steel was a sword-and-gun first-person shooter that meant to change the genre by offering up fresh and unique motion controls courtesy of Nintendo’s revolutionary system. However, the game didn’t come close ...
Alles richtig gemacht: Ein gelungener Titel, der flüssig spielbar ist und sich bei zunehmender Spieldauer zu einem echten Action-Spektakel entwickelt. Red Steel 2 zählt zu den besten Wii Games und bietet ein einzigartiges Erlebnis – Kaufen!Wertung: 85 ...
Wii MotionPlus implementation is great, immersive action
and the Ugly Beyond the goofy script, goofy acting and the physical strain of playing the game, my complaints about Red Steel 2 are few. I didn’t like that destroying inanimate objects yields cash rewards, because I then felt the need to punch every...
Abstract: Way back in early 2007 I reviewed Red Steel, a launch title for the Wii that was the console’s very first FPS. In addition to the shooting, it offered something entirely new—sword combat based on the Wii’s motion controls. It was also the first Wii gam...