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Reviews of Red Steel 2

Testseek.com have collected 57 expert reviews of the Red Steel 2 and the average rating is 79%. Scroll down and see all reviews for Red Steel 2.
Award: Recommended March 2010
March 2010
 
(79%)
57 Reviews
Users
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0 Reviews
79 0 100 57

 

Reviews

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  Published: 2010-03-24, review by: onlinewelten.com

  • herrliches, ausgefallenes Setting, wunderbare Kampftechniken durch die Kombination aus Colt und Katana möglich, stimmungsvoller Soundtrack, der die Atmosphäre hervorragend unterstützt
  • sehr linearer Missionsaufbau, kein MehrspielerModus, einige Levelabschnitte sind etwas zu detailarm und ähneln sich zu sehr
  • In Sachen Grafik wird Red Steel 2 keinen Meilenstein setzen, sondern fügt sich in die Reihe bekannter Cel-Shading-Titel ein. Dafür besticht der stimmungsvolle Soundtrack umso mehr und verhilft dem Spiel selbst in diesem eher surrealen Setting zu einer ...

 
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(81%)
 
  Published: 2010-03-23, review by: armchairempire.com

  • Abstract:  If you are still reeling from the promise that the original Red Steel was going to change your life with sword swinging gameplay and gun shooting and yet were left with an awful taste in your mouth, don’t worry. Salvation is here. More than...

 
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(85%)
 
  Published: 2010-03-23, review by: gamepro.com

  • The melee combat is impressive, and the designers take full advantage of the Motion Plus accessory.
  • The same level of technical expertise is missing from almost every other aspect of the game.

 
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(70%)
 
  Published: 2010-03-23, review by: ign.com

  • Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well a...

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  Award


(86%)
 
  Published: 2010-03-23, review by: nowgamer.com

  • Metroid Prime 3 was a master class in control design; Red Steel 2 often feels like just another example that – sometimes – less is more. And while Metroid demonstrated the fluency with which motion control could be applied to a first-person pe...

 
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(68%)
 
  Published: 2010-03-23, review by: gamesradar.com

  • The engaging, intuitive combat, Strong visual style stands out on Wii, Smooth, responsive controls
  • Occasional hiccups in those controls, though, Lots of repeating missions, Loading screens can really drag

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(90%)
 
  Published: 2010-03-23, review by: neoseeker.com

  • Abstract:  Rather than follow up from the original Red Steel, Ubisoft decided to start over with a completely new story and world for Red Steel 2. In this installment, we're introduced to Caldera, a desert city that fuses the styles of the Old West, Chinatown, an...

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  Published: 2010-03-23, review by: Play.tm

  • Abstract:  Red Steel never happened. Forget that it sold a million copies worldwide: the original game has now been relocated into the same district of let's-forget-it-ever-happened as Tab Clear, Joey's spin-off series and Choco Krispies. Say goodbye, nonsensical...

 
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(82%)
 
  Published: 2010-03-23, review by: 1up.com

  • Abstract:  As a Wii launch game, Red Steel bore a lot of expectations, if not responsibility, in delivering a first-person action game that would properly use the Wii Remote as an accurate gun and sword for use in combat. Needless to say, it didn't work out. Red ...

 
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(63%)
 
  Published: 2010-03-23, Author: Carolyn , review by: cnet.com

  • Abstract:  When Red Steel was released alongside the launch of the Wii in 2006, a lot of hopes were riding on its promise of exciting swordplay that utilized the Wii's motion controls. And when it failed to live up to expectations, it became apparent that perhaps...

 
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(75%)
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