herrliches, ausgefallenes Setting, wunderbare Kampftechniken durch die Kombination aus Colt und Katana möglich, stimmungsvoller Soundtrack, der die Atmosphäre hervorragend unterstützt
sehr linearer Missionsaufbau, kein MehrspielerModus, einige Levelabschnitte sind etwas zu detailarm und ähneln sich zu sehr
In Sachen Grafik wird Red Steel 2 keinen Meilenstein setzen, sondern fügt sich in die Reihe bekannter Cel-Shading-Titel ein. Dafür besticht der stimmungsvolle Soundtrack umso mehr und verhilft dem Spiel selbst in diesem eher surrealen Setting zu einer ...
Abstract: If you are still reeling from the promise that the original Red Steel was going to change your life with sword swinging gameplay and gun shooting and yet were left with an awful taste in your mouth, don’t worry. Salvation is here. More than...
Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well a...
Metroid Prime 3 was a master class in control design; Red Steel 2 often feels like just another example that – sometimes – less is more. And while Metroid demonstrated the fluency with which motion control could be applied to a first-person pe...
Abstract: Rather than follow up from the original Red Steel, Ubisoft decided to start over with a completely new story and world for Red Steel 2. In this installment, we're introduced to Caldera, a desert city that fuses the styles of the Old West, Chinatown, an...
Abstract: Red Steel never happened. Forget that it sold a million copies worldwide: the original game has now been relocated into the same district of let's-forget-it-ever-happened as Tab Clear, Joey's spin-off series and Choco Krispies. Say goodbye, nonsensical...
Abstract: As a Wii launch game, Red Steel bore a lot of expectations, if not responsibility, in delivering a first-person action game that would properly use the Wii Remote as an accurate gun and sword for use in combat. Needless to say, it didn't work out. Red ...
Abstract: When Red Steel was released alongside the launch of the Wii in 2006, a lot of hopes were riding on its promise of exciting swordplay that utilized the Wii's motion controls. And when it failed to live up to expectations, it became apparent that perhaps...